Nvidia Demoes New Physx FleX Capabilities - Real Volumetric Smoke and Full Liquid Physics
Smoke and Liquids in modernistic games are mostly smoke and mirrors. The awe inspiring fume that featured in the now-classic Battlefield iii trailer was basically a fix of 2nd sprites that rotated to face the player. Similarly, any liquid surface is basically just a transparent material mesh with a shader on acme running pre-programmed or scripted interactions. Very rarely is there such a affair equally a real dynamic interaction in games. Explosions are one of the few main exceptions and now it seems, Nvidia has conquered two very major areas of involvement: smoke and liquid.
A screen shot from the new demo showing off the incredible liquid simulation capabilities of PhysX FleX @Nvidia
Nvidia shows off proprietary goodness in an awesome smoke and liquid GameWorks Physx FleX demo
As near of you know GameWork's is Nvidia's delightfully controversial airtight source game effects library. This includes the new PhysX FleX library which has liquid and fume effects in evolution for quite some time now. Nonetheless, Nvidia recently demoed a video showing off the full fledged capabilities of the volumetric engine and I must say it is pretty bad donkey. 1 of the first things demoed was the liquid collision engine, which actually calculates a perfect liquid body in real fourth dimension. Not sprites, not transparent textile meshes but an actual voxel based liquid that can dynamically interact with whatsoever object.
Up adjacent was an impressive demo showing volumetric smoke and its collision capabilities. As someone who frequently dabbles in FumeFX (3dsMax), which takes hours to calculate and return a perfect standoff, the fact that Nvidia tin practise all this in real time with reasonable quality is pretty damn impressive. During the last scenes Nvidia showed off a full set with a water torso splashing around and it makes me wonder only what kind of configuration they are using to run that. While these furnishings are jaw dropping, the real question is just how much volition this tax the frame rates. If Nvidia can go something close to this PhysX FleX demo out, closed source and all, without massive frame rate hits, and then it might really be on to something. Y'all tin can find the video over at Nvidia's Youtube Channel.
Source: https://wccftech.com/nvidia-demoes-gameworks-physx-capabilities-volumetric-smoke-full-liquid-physics/
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